Getting started with the Dogma RPG (role-playing game) is easy. Simply register a new account, which tells the gaming system who you are and assigns basic credentials such as username, password, a display name (which the dungeon master or "DM" will use to address you) and an email address.
Once you've successfully registered, you'll immediately begin the initial episode of a long line of adventures. First, you'll need to create a player character (or "PC") that you will role-play, choosing a character name, gender and graphic portrait. Your PC will be assigned a variety of primary statistics (body, mind and spirit), secondary statistics (diplomacy, empathy, honor, reason and tolerance) and several group-level statistics (wealth, rewards and reputation).
You'll then interact with the fictional DM and undergo a series of encounters (typically 20-25 per episode) where the DM will briefly describe your situation and typically offer you three specific options to choose how you wish to react to the situation. Depending on your response--along with a variety of game rules and some virtual dice--the DM will then present a particular resolution to the encounter. Some of these resolutions will be beneficial to your PC (and, eventually as you recruit non-playing characters or NPCs, your adventuring party), while other resolutions may have a detrimental effect. Each episode is intended to be a small story that, combined with other episodes presented in linear fashion, tells an even greater story.
How To Play
The game's interface is divided into six general sections:
Music Controls and ID
Along the very top of the game's interface are the audio controls and the player/ID labels. Each encounter within the game is typically accompanied by some appropriate background music, but the music can be turned on and off via the audio control buttons in the far upper left. On tablets and smartphones (which don't automatically play the background music), an audio player appears as well that you can tap to start the background music. Your display name (and system ID) always appears in the upper right of the screen.
Each game encounter is introduced by the DM in text (prose) format. Just like traditional pencil-and-paper RPGs, the Dogma RPG uses a "dungeon master" to describe the specifics of the situation, outlined within this panel. A graphic image depicting the center of attention is also displayed. This panel is simply text--it is not directly interacted with.
Immediately below the Encounter Introduction, the Encounter Resolution panel typically displays three specific options to choose from (although sometimes only a single option is available). Such options are context-specific; some options may lead to a combative scenario with encountered creatures, some options may required the DM to roll virtual dice to determine an outcome, while other options simply advance the story. The Encounter Resolution panel is quite interactive--it's where the player will click at least one option (and sometimes a variety of options and buttons) during each encounter.
In the upper right corner of the desktop interface, the Party Location panel provides a simple text-based indication to where the adventuring party is physically located. This panel is non-interactive and simply provides additional atmosphere for the game player.
Next, the Party Details panel provides view of all associated adventuring party, player character (PC) and non-playing character (NPC) statistics. Monitor this panel as much as possible, as it displays how much body, mind and spirit damage may have been inflicted from past encounters. Each PC and NPC name is also interactive; click/tap the name and additional parameters/information will appear.
Finally, the full inventory possessed by the adventuring party as a whole is provided. Simply pull down a particular item to learn more about it, then click/tap the "Use Item" button to consume those items that provide an effect (such as a potion of healing). Note that individual items are not assigned to particular heroes within the Dogma RPG; rather, items are consumed by those who need them most (such as the most wounded character in the case of a potion of healing).